Thursday, April 4, 2024

Low level (like 1st-4th level) D&D5e and high level (13+) require the same accommodations to prevent them from being murder slog fests.

You need to push for alternate routes, give conversations mattering a chance, and have stakes other than player character death on the line.

Or else you risk senseless TPKs, boring punching bag fights, and cheese strategies.

But those things tend to be forgotten about for levels 5-12, where player power and agency is JUUUUUUUuuuuuuuuuST right for combat and normal standard ways of tackling issues. Interestingly that's also the levels in which 5e is most popular. People always want to start as close to level 5 (if not level 5) as possible, and the DM starts checking out usually around level 12.



source https://tech.lgbt/@pangoriaF/112213757352292944

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