Showing posts with label quick post. Show all posts
Showing posts with label quick post. Show all posts
Sunday, May 3, 2015
My First Top8 FNM!
So I managed to place in 8th place this week at FNM. This is exciting after the first few weeks of me being at the bottom of the pile. Out of 23 participants as well! I just felt really good about this and decided to post. My deck is a Rakdos Dash/Control. It currently does poorly against aggro, but seems to do okay with Control and some Mid-range decks.
Sunday, January 26, 2014
Tetrahedron Twister - Release Announcement
I'm proud to announce the release of Tetrahedron Twister on itch.io! This FREE version of the game has 3 puzzles, several color choices, a tutorial, and 3 difficulty levels!
Sunday, April 22, 2012
SWTOR numbers going down, but Still Profitable
Though subscriber numbers are going down, SWTOR will soon surpass its sunk cost of $200 million by the end of May (if you believe that is the cost). If they are able to stay above 1 million subscribers by the end of the year, they will be in the black as far as server maintenance and continued development costs go.
The question is, will it be able to maintain a subscription model, or will they have to find a way to go free to play?
The question is, will it be able to maintain a subscription model, or will they have to find a way to go free to play?
Tera Online Weekend Beta
So I decided to try the Weekend Beta of Tera Online. I downloaded the client, installed the patch, and then, nothing. It wouldn't start up. Oh well. Uninstall.
Monday, April 2, 2012
Q&A of Scene Flow Analysis
I received a question on this, so I'd like to address them here in this post. Lets just get to it shall we (questions remain anonymous)?
1. Does Scene Analysis allow an interpretation of a player's action determining how much his future actions become guided?
Yes. At the decision point, a new goal is usually set. In a game where exploration is sandbox (take Batman: Arkham City for example), choices that alter the landscape can suddenly limit exploration possibilities (or expand it more). It really does depend on the game, and it depends on how decisions alter the Goal. Many games allow for resetting of such situations where a player limits their possible decisions to not allowing progress (at which point the decision to reset opens up more possible choices which they will consider during the Dilemma section).
Though the Action (Goal, Conflict, Disaster) and Reaction (Reflection, Dilemma, Decision) can be processed separately in games, they still form a six step loop that is shared by the system and the gamer. The fact is, that Scene Analysis works on several levels at once in game analysis. There is a level Goal, an area Goal, and even a moment to moment Goal. Decisions at the area level can affect the moment to moment Goals (flooding a room which then allows you to swim up to a ledge for example).
I think I should rework the wording to better fit into game analysis. Anyone have any suggestions?
1. Does Scene Analysis allow an interpretation of a player's action determining how much his future actions become guided?
Yes. At the decision point, a new goal is usually set. In a game where exploration is sandbox (take Batman: Arkham City for example), choices that alter the landscape can suddenly limit exploration possibilities (or expand it more). It really does depend on the game, and it depends on how decisions alter the Goal. Many games allow for resetting of such situations where a player limits their possible decisions to not allowing progress (at which point the decision to reset opens up more possible choices which they will consider during the Dilemma section).
Though the Action (Goal, Conflict, Disaster) and Reaction (Reflection, Dilemma, Decision) can be processed separately in games, they still form a six step loop that is shared by the system and the gamer. The fact is, that Scene Analysis works on several levels at once in game analysis. There is a level Goal, an area Goal, and even a moment to moment Goal. Decisions at the area level can affect the moment to moment Goals (flooding a room which then allows you to swim up to a ledge for example).
I think I should rework the wording to better fit into game analysis. Anyone have any suggestions?
Monday, September 27, 2010
APB reimbursments
EA is offering a free game from their download store. Read more about it here. Go to their Customer Support to start the process.
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