Wednesday, August 24, 2022
Wednesday, August 17, 2022
Tried to play MegamanX2, but instead had to play Rogue Legacy 2!
What is it about retro games that they can't handle running while newer games run amazing! Why do I need more power to run a retro game than a new game?
Wednesday, August 10, 2022
Friday, August 5, 2022
Wednesday, July 27, 2022
Thursday, July 21, 2022
Wednesday, July 13, 2022
Wednesday, July 6, 2022
Wednesday, June 29, 2022
Wednesday, June 22, 2022
Wednesday, June 8, 2022
Wednesday, June 1, 2022
Sunday, May 29, 2022
Saturday, May 21, 2022
Low Level Character Playtest - The Armored Mage - D&D5e
So I played the armored mage that I wrote about last week.
I was level 10 though, so it wasn't the level 5 build, but it did bring in quite a bit of information for how I would want to change things.
So let's start with what I did, what worked, what was lacking, and what I would change.
What I Did
So I built this as a Minotaur. Since this was a one-shot, we had a bunch of magic items, so my focus was more on having an action economy. My DM let me use Hammering Horns after Booming Blade. So that I could boom someone then toss them over my head. I also had a belt that increased my strength, and a way to fly. While those helped keep me in play with everyone else, I really felt like there were things missing in the build.
What Worked
Booming Blade as an attack was just perfect. I could focus on my Intelligence almost exclusively and used a magic item to enhance my strength. At 5th level, you'll be doing weapon+str/dex+1d8 damage. It's nice and consistent. You also add those extra psi-warrior d6s for a few attacks per fight.
Leveling up as Artificer gave me access to Sanctuary, which is surprisingly a great tank spell when you have a support build in your group. Actually Artificer gave a lot of options for the character and was a great 3rd class to step into. I would definitely try to go, full Artificer, if I were to go into it though.
I never got hit, as for my saves though ... Arcane Deflection almost never came up by 10th level, because either I rolled too low or too high. I don't want to say no to it just because of these 5 fights though. But this does lead me to:
What Was Lacking
This build is very reliant on Reactions and had almost no Bonus Actions except for an Artificer spell and a racial ability.
The power level of spells wasn't very high, so you can really just hold on to Silvery Barbs (again a reaction!), and having magic missile as a ranged attack option, that you know will hit is very useful.
The build also wants so strongly to attack with Booming Blade and has no synergy with the extra attack from Fighter or Artificer in that regard. Which is why I started thinking: