Thursday, May 19, 2011

Questing revisited

Now, I’ve covered this idea a bit before, but we need to take a look at Public Quests as well as the idea of completely revamping the quest system. Tobold recently pointed out that either we improve the quest system or we replace it.

So aside from separating quests into different categories so that we can reclaim the true concept of a quest, what else can we add to the game? I suggest player generated Item requests (with rewards generated by the system), and a rework to public quests.

Some ideas are already in existence in different MMOs, and most exist already, but are all labeled quests or missions instead of being properly identified.

So lets break down the player’s Agenda: Errands, Item Buy Mission, Shared Missions, Public Missions, Missions, and Quests.

Errands: Quick one off events, mostly used to guide the player from one location to another. These would be the usual skip the text events. Rewards would be based on distance from origin, and would include unlocking Missions, small monetary reward and a small experience gain.

Item Buy Mission: This is a player generated request for materials. They pay an amount of money to place the quest. Anyone who accepts will have their chance to get the item increased by 40% until they finish the mission (canceling the mission causes them to lose the items). This is also a just check the map and go hack type event. The player will get a choice of items equal to the difficulty of the items requested based on number of items needed and the level of the enemies needed to get the items.

Shared Missions: This is much like crossover missions in Champions Online. The idea here is that if a friend can’t yet get a mission or has already completed a mission you can share the mission you are working on with them, so that you can work together. Doesn’t work with Errands, Item Buy Missions, Public Missions or Quests. Only standard Missions can be shared.

Public Missions: Unfortunately, in this area I feel a bit ignorant. I never played Warhammer Online, and Champions’ PQ doesn’t work very well due to scale (you need a minimum of X people to successfully accomplish the PQ and it just goes on a cycle instead of being triggered). Finally, I haven’t had a chance to try Rifts (I missed the free weekend). So, ultimately I’m unsure of what to change other than improve scaling and timing (if no one is present it should have an idle situation that can lead to a trigger instead). So we are talking about two states, an active state, and an idle state. There is no reason to cycle through if no one is there to experience it. As another step, it is important for Public Quests to have several pass/fail states, so that successful progression continues to change the area that the PQ is in, and failures set it back.

Missions: All missions (except Item Buy Missions) would have actively progressing objectives, some objectives would be open-ended or could present different options depending on how the player RPs his character (paladins/priests might choose to not kill a bunch of kobolds who were attacking only due to demonic possesion).

Quests: This is where things get interesting. The idea of a quest log holding hints that you choose to memorize. As you piece clues together you realize what your goal could be. You go to explore the area that is hinted at. You find something for you. You discover details, more hints. You go talk to someone. You get history. You get clues. I’m thinking along the lines of the girl who lost her dolly in Darrowshire for people who are newer, and how quests work in older single player RPGs.

Though this is only one aspect of the leveling gameplay, this level of improvement could really improve how people view quests.

Tuesday, May 17, 2011

Gone for a Lifetime (membership)

I think the most disappointing thing for me is that even playing F2P games, I can't seem to get my friends to play. They would rather be doing something else, in a game they have to pay for. Oh well. So I keep trying to play some of these games, but my motivation goes away every time I try.

Champions Online specifically is more fun, and nicer on the eyes. The menus are especially improved. I'm not sure if I'll ever explore a different MMO unless I know I'll have friends playing. I refuse to invest time if I can't have my friends there.

League of Legends is a great deal of fun, but I'm getting to the point where I need to have someone to team up with. I dipped my toe into rated solo matches, only to realize that bad players are there too.

I tried some solo games for my schooling: namely Sid Meier's Pirates!, Tropico 3, and Age of Empires II. I really am not interested in these kind of sim games. I can see where learning them can benefit how I do things in other games though.

Going through my stats, I found that my number 1 post is for Blood Elf Porn, followed by my WoW in decline post and finally my A Small Voice post where I stated that I was done with Blizzard (I got Warcraft 3 for Christmas last year, so I have been playing that, but to be fair I'm not bothering with forums, and it doesn't seem to be part of the new Battle.net).

I must say that Full Sail University is fun. I'm trying to connect with my classmates, which is hard in an online only environment. I kind of wish I was attending the campus classes. I have a great deal of ideas about games floating in my head, and I'm working hard to find a way to put it on paper in such a way that I could communicate it with others. A great deal of what I'm learning, I already knew, from self study (and reading blogs like Tobold's, Greedy Goblin, and PvD), and others are hitting me hard in the head (leaving me wishing I had a live teacher).

So that's what I've been up to. If you've been waiting for me to come back, then say hello, otherwise, I'll catch you guys later!

Monday, March 21, 2011

Riot helps Tsunami Victims

So currently League of Legends (a free to play MOBA [Multiplayer Online Battle Arena] game), is providing a special sale, where every purchase of the champion Akali, or of her Nurse Uniform costume will be given to Red Cross for supporting Tsunami recovery efforts in Japan. This is only up until March 27th.

I'm posting this here because I both support LoL for being an awesome game, and Riot for opening this opportunity for gamers to help out another society. So here is a link to the article about it.

And here is a sign up link for anyone who wants to try out League of Legends (I get 'credit' for the sign up which eventually adds up to tangible rewards for me).

Friday, January 7, 2011

A Deluge of Choices

I'm still playing League of Legends: daily. I've also been playing a x-mas present for my DS, called Dragon Warrior IX, which is really good. Champions Online has been on and off, since finding consistent friends for it has been difficult. I'm hoping that F2P transition fixes that. I got a board game over the holidays as well, Market of Alturien. The directions were horrible, and it took an hour to set up a game that should only take a few minutes to set up (the second play's set up was better).

All in all, there are several games I'm playing, and I really don't have any need to seek out other games right now. Regardless of that, there are several more games I plan to try in the near future. So, if anyone else reads this, if there is a F2P game you want me to join up and play with you, for Windows or Mac, just let me know, in the comments section.