I'm very curious about TTRPGs that run combat with player first, monsters last initiative (Nimble, Daggerheart), because D&D, there is a trend for my players to do that, but its not a guarantee, and we often have one or two players stuck in the dregs of initiative. Between this and order of operations, and we get part of the challenge of the fight.
But I started running combat in my games the way the run it in Baldur's Gate 3. So clusters of player and enemy turns are taken as people please. This has significantly sped up a lot of combat, except when players are trying to see if someone else downs a creature, for focus fire reasons.
This has stunted the artificial difficulty of the fights, and that has been a huge boon to the game sessions.
source https://tech.lgbt/@pangoriaF/112528739551614338
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