One of the most important aspects of playing a game is feedback. When you press a button, you see something happen, and witnessing the actions that play out on the screen, you learn how to react to situations that crop up in the game.
One of the first types of feedback you get in a game, is moving your character. Whether it is a 2d game or a WASD computer game, one of your first interactions is movement. Left, right, jumping, turning, back and forth. You mouse over an object, and the icon changes to reflect an action that can be taken. You come into range of an enemy and a button lights up. You click on something, and it glows, letting you know that your interaction was successful.
Because of all of this, one of the most important things any game must do, is to ensure that movement in their game is fun, fluid, and fancy (I needed another f word).
One of the biggest issues that repeatedly comes up with video games, is the "underwater level". Adventure games tend to run across this the most, since they usually have different types of levels to help vary the landscape of their games (the mountain level, the ice level, the fire level, etc etc.). Movement in the underwater areas, are usually tedious and un-fun, yet developers have been putting it in for years now, as if their version was the best one ever.
With MMOs in particular, the move important type of feedback is actually the chat box. The biggest complaint I heard from people who liked WAR? The chat box!
My complaint about Champions Online is the chat box. Again, my feedback to talk to others is hindered!
What is the most important aspect of a video game to you?
Saturday, August 14, 2010
Tuesday, August 10, 2010
Auction Expired
So for the first time in Champions Online, I've had my auction expire. It did take a while, so I suppose that I either was charging too much, or someone just wasn't looking for it.
One of the best things about all the items you get in CO is that you can use them to get raw materials for your crafting. Now this is very necessary, since "disenchanting" the items into mats, gives you skill points, and you need those skill points every time you change specialties.
If you do decide to switch, you at least "remember" all of your designs etc., and you can go back anytime... you'll just have level the crafting back up, which, for enough money, can be done while getting resources.
Moving on....
The benefits of inviting a friend to Champions Online are as follows:
As soon as your friend or family creates an account, he or she becomes your recruit. You'll both receive an exclusive in-game action figure!
You will be linked automatically in the friends list, and be able to teleport to each other anytime! (This doesn't end, and is a permanent gift for recruiting your friend)
For the first 15 days, you'll get 5% bonus Experience, 5% bonus Resources (money), and 5% bonus Damage.
For each recruit that purchases Champions Online, you get an extra costume slot, and the first two converts gives you a bonus item. One is a powerhouse teleporter, and the other one takes you to the nearest transport location (helicopters that take you to another zone).
Every recruit gives you 400 cryptic points ($5 value) and every two gets you a free 30 days.
It does seem like they want people to bring their friends into the game. I'm not sure how effective this is, but it does seem to cover something that each type of player would want as a reward.
One of the best things about all the items you get in CO is that you can use them to get raw materials for your crafting. Now this is very necessary, since "disenchanting" the items into mats, gives you skill points, and you need those skill points every time you change specialties.
If you do decide to switch, you at least "remember" all of your designs etc., and you can go back anytime... you'll just have level the crafting back up, which, for enough money, can be done while getting resources.
Moving on....
The benefits of inviting a friend to Champions Online are as follows:
As soon as your friend or family creates an account, he or she becomes your recruit. You'll both receive an exclusive in-game action figure!
You will be linked automatically in the friends list, and be able to teleport to each other anytime! (This doesn't end, and is a permanent gift for recruiting your friend)
For the first 15 days, you'll get 5% bonus Experience, 5% bonus Resources (money), and 5% bonus Damage.
For each recruit that purchases Champions Online, you get an extra costume slot, and the first two converts gives you a bonus item. One is a powerhouse teleporter, and the other one takes you to the nearest transport location (helicopters that take you to another zone).
Every recruit gives you 400 cryptic points ($5 value) and every two gets you a free 30 days.
It does seem like they want people to bring their friends into the game. I'm not sure how effective this is, but it does seem to cover something that each type of player would want as a reward.
Saturday, August 7, 2010
Comment Flirting
I went to every single blog on my blog roll, and did a flirting comment to the latest post there. To each person I flirted with, if you come back here, I challenge you to flirt with each of the people on your blog roll, in their comments section, and then write a post about it.It was hard to stay on topic, but I tried to at least incorporate something about the post in the flirt. I had no shame at what gender the blogger was, and in some, I ended up being more lewd than I intended! They were each done one after the other, which also made the flirting harder!
It was fun at the same time, and I even though I was forcing myself to come up with flirts, I was sincere with wanting to show some "love" for my favorite bloggers! Now I know some of you, or even all of you, will not follow through with this challenge, and some don't even have a blog roll, like I do.
Also some of the blogs I commented on, the comments are moderated, so my flirt might never show up!
Either way, it was fun, and I was hoping to see how many people would follow through on a whim!
So keep blogging cuties! I'll keep reading ;)
Tuesday, August 3, 2010
Blood Elf Porn
Tobold asks us, "Why is there not more Porn MMOs?"
He provides several links to articles, and provides some insights himself. Go on, read all that then come back.
One of the articles Tobold linked to, speak of the biggest limitation to a Porn MMO. You would need to cater the game to women. That means less having the game look like a "college guys frat party fantasy" and more of a focus on what women want.
Of course as XKCD points out, in porn, even in porn for women, people fuck.
Reading through the comments section at Tobolds, you see that another concern is the "Play Time" which one commenter estimated about 12 minutes. This of course goes counter grain to the "grind" of an MMORPG. Not to mention most "cyber" sessions are between two people.
Tobold touches on the Uncanny Valley concept, which he dismisses, but I think has a sideways merit. Many people that I talk to (who are typically of a "jock" persuasion) are often against animated pornography, and would ever only watch it for laughs. They strictly adhere to only "real porn" since to them at least the girl is real (never mind that this would require over 50,000 words to fully explore, not including investigating stories of how the mind functions, how our eye sees, and several other studies of the theory of what is reality).
So if we take out all the kids that play MMOs, all the women who specifically are unsatisfied with the available pornographic activities of the game, and all the guys who are against "animated porn lol", we see that the demographic for a porn MMO is probably MORE niche than an ALL PVP MMO.
As for porn games in general, there are plenty of them out there.
Thing is, that people who want to "cyber" don't really need a complicated GUI to do so. From AOL and Yahoo chats back in the day asking A/S/L (I haven't been there in a while, do they still do that?), to the ERP that occurs in Goldshire Inn (in the MMO that shall remain nameless), we see that there is already people who want to "get off" while in a virtual space (because at least the person on the other end is "real").
While I can't imagine someone designing a raid dungeon for a one handed (zero handed for those who like to attack multiple sensitive areas) group of players, I can see how an M rated MMO that specifically allows for ERP and "cyber" to happen, and to go so far as to include easily manipulated animations, then we can see the concept of a porn MMO coming to fruition. In the end, the most important aspects would be, the avatar, the text box, the setting, and the animations.
Looking specifically at Champions Online, and the unnamed MMO, the difference is truly the ease of chatting. Champions Online is specifically weak in that respect, and has resulted in less desire to chat in general (from me at least).
So do we really NEED a porn specific MMO? Not really. What we need, is for MMOs to do what they do best, and people will find a way to make it about sex.
He provides several links to articles, and provides some insights himself. Go on, read all that then come back.
One of the articles Tobold linked to, speak of the biggest limitation to a Porn MMO. You would need to cater the game to women. That means less having the game look like a "college guys frat party fantasy" and more of a focus on what women want.
Of course as XKCD points out, in porn, even in porn for women, people fuck.
Reading through the comments section at Tobolds, you see that another concern is the "Play Time" which one commenter estimated about 12 minutes. This of course goes counter grain to the "grind" of an MMORPG. Not to mention most "cyber" sessions are between two people.
Tobold touches on the Uncanny Valley concept, which he dismisses, but I think has a sideways merit. Many people that I talk to (who are typically of a "jock" persuasion) are often against animated pornography, and would ever only watch it for laughs. They strictly adhere to only "real porn" since to them at least the girl is real (never mind that this would require over 50,000 words to fully explore, not including investigating stories of how the mind functions, how our eye sees, and several other studies of the theory of what is reality).
So if we take out all the kids that play MMOs, all the women who specifically are unsatisfied with the available pornographic activities of the game, and all the guys who are against "animated porn lol", we see that the demographic for a porn MMO is probably MORE niche than an ALL PVP MMO.
As for porn games in general, there are plenty of them out there.
Thing is, that people who want to "cyber" don't really need a complicated GUI to do so. From AOL and Yahoo chats back in the day asking A/S/L (I haven't been there in a while, do they still do that?), to the ERP that occurs in Goldshire Inn (in the MMO that shall remain nameless), we see that there is already people who want to "get off" while in a virtual space (because at least the person on the other end is "real").
While I can't imagine someone designing a raid dungeon for a one handed (zero handed for those who like to attack multiple sensitive areas) group of players, I can see how an M rated MMO that specifically allows for ERP and "cyber" to happen, and to go so far as to include easily manipulated animations, then we can see the concept of a porn MMO coming to fruition. In the end, the most important aspects would be, the avatar, the text box, the setting, and the animations.
Looking specifically at Champions Online, and the unnamed MMO, the difference is truly the ease of chatting. Champions Online is specifically weak in that respect, and has resulted in less desire to chat in general (from me at least).
So do we really NEED a porn specific MMO? Not really. What we need, is for MMOs to do what they do best, and people will find a way to make it about sex.
Subscribe to:
Posts (Atom)
