Monday, June 24, 2013

Getting Flash to Talk to UDK - part 4

Talking to Unreal Script -

In as_base, outside of any function, you can simply put:

import flash.external.ExternalInterface;

This is the standard way of getting Flash to talk to what is containing it. In this case the UDK script that will be set up later."UnrealScriptFunction");

This will call the Unreal Script function by name. So that, MyFunction(), 
is called by putting:"MyFunction");