Talking to Unreal Script -
In as_base, outside of any function, you
can simply put:
import flash.external.ExternalInterface;
This is the standard way of getting Flash to talk to what is containing it. In this case the UDK script that will be set up later.
ExternalInterface.call("UnrealScriptFunction");
This will call the Unreal Script function
by name. So that, MyFunction(),
is called by putting:
ExternalInterface.call("MyFunction");
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