Monday, September 10, 2012

I beat Penny Arcade to the Punch Line by 3 months

On June 11, 2012, I posted on Google+:

"I think the Wii U could be a great console to develop a live D&D style game, where the person with the touchscreen remote is the DM and the other 3 are players within the game. I'm putting this out there, because if I can't get to making it, someone else should!"

almost 3 months later, Penny Arcade posts:


Not only is this something I think plenty of people have thought of, it appears that Penny Arcade thought of it last. Way to be topical guys. You're 3 months late to this discussion.

Tuesday, September 4, 2012

City of Heroes; dies

Unfortunate news comes out that NCsoft is closing down City of Heroes. The article says 80 employees will be affected. This is (according to the article) happening about a year after the game went free-to-play. I think its important to look at the fact that free-to-play is not some sort of balm you can apply to your game and have it become more popular or make more money.

The sad thing is, that City of Heroes/Villains, was not even considered a bad MMO! It wasn't excellent, but it wasn't a bad game. Their free to play model was interesting in that they had 3 tiers (free tier, one for if you had bought something before, and a VIP monthly membership).

Like Star Wars, end game in City of Heroes was only available to those who were VIP members. Other strange VIP only things were the ability to write in forums, creating super groups (if you were not middle tier you couldn't even join), the ability to talk in all channels (if you were a free tier you couldn't even whisper people, only local and team chat).

So here you have a game where the free model is nothing more than a trial that goes all the way to the end. Fine if you and your friends have communication outside of the game, and if you have no care about doing something at the end of the game.

I think that it wasn't that they went free to play, or that they had a game that wasn't good enough. I'm not even sure about their population numbers or income. (...here...125k active subs in 3rd Q 2008, which meant bringing in $5.3million) What I do know is that executives didn't want it anymore, and that their free-to-play model was poorly executed. I found in the comments of the article linked on top of the page, that they were down to a couple of thousand active players (not sure if they were even VIP or not). I'm not sure of the accuracy of that number though.

With this in mind, keep an eye out for what SWTOR is actually going to be providing free-to-play members. It could be that giving more than they should (the whole story arc) is what makes people play the game and desire to spend money to raid etc.

I hope that all those affected by this land on their feet.

Going Back to Champions Online - part 3

So I created another character a Glacier Archetype (tanky/control). Glaciers are meant to freeze/trap certain enemies while getting a lot of aggro and taking a lot of damage.

One thing I noticed from my typical build is that she needs to auto more (this is true of many builds that don't focus on cost reduction or having more energy). There are some levels along the way that you get choices in power, you get to pick whichever advantages you want for the power, and though your super stats are set, the talents you can pick from the super stats are also yours to choose.

In other words, its like picking a class. All the class roles are there, and for $5 you can get a different one. Making a character without pay for items is actually easy, since MOST of the outfit choices are free. Overall, for just trying out the game, you can play it for free for pretty cheap, and what they do sell are either things to help players who sometimes play alone (sidekicks), who don't play often enough to keep up with friends (XP boosts), and costumes/powersets (which are not needed to play the game).

The interesting thing is the random grab bags. I haven't bought one yet, because I'm not sure what is in them, and whether I should bother at all, since I have gold. So if anyone has done those, please let me know.

Sunday, August 26, 2012

Going Back to Champions Online - part 2

I created a new custom character (custom as in powerset) and leveled her up to level 9. A few things from where they were 3 years ago. The game makes the story much more about what YOU are doing. New cutscenes help strengthen that concept.

The Qular invasion intro is much leaner. The positive is that they also bridge the gap between invasion and helping out the city much cleaner and have it make more sense than before. Overall that starting storyline is simply better than it was at launch.

Pre-level 10, the game is very much like the CO of old. You get your powers and what not, but the introduction to gear is done in the powerhouse, with a gift of 3 pieces of primary gear. Even unlocking things with the token system is a better choice (you earn tokens as random drop or as quest rewards).

Tokens allow you to purchase costume pieces, unique travel powers (that can NOT be bought) and gear (if none of the costumes/travel powers interest you). I tried doing a quick search (no more than 30 seconds invested) and I was unable to find images of what the costumes look like. This means that its more of a gamble than the C-store purchase, but I don't believe these are available anywhere else.

Powers also reinforce being used within a single set or origin set (there are crossovers with the elements for example). I built a wind/lightning hybrid, where the idea is that the wind is a natural power and the lightning comes from a special powersuit they have. I ended up picking up a powerform that enhances both crushing (wind) and electric damage, which is great considering the combination I have going.

Coming at 10 is something I experienced with my other character, which is customizing his powers based on what their superstats are. This makes for interesting choices on both the stat level and the role level. You can still customize your powers with things that are particularly good for tanking (it generates more threat), but I wish that ability would change based on your role instead (so that it would do less threat if you were in an offensive position).

But the main issue with the game for many people is how much of it is behind a pay wall. To this point I can agree with the fact that the best parts of the character creator (custom build, travel powers, costume pieces) are not available for free. Despite that, the majority of costumes are free, and there are plenty of travel powers that are free.

I see it like this, you can play the game for free, and if you get to the point where you feel you are having fun and want to invest more in the character, then you are able to do so. Playing the game to completion is not only possible without paying, the only reason to pay is because you feel that the game is something you want.

For those who are now used to this model, getting a custom build for a silver account will cost $50 (this will be a permanent unlock of allowing custom build choices only), most travel powers cost a bit over $5 (becomes available for every character), and most powersets cost about $12 (powersets also are for every character).

I'll be going back and building a character using a powerset to talk more about that and powers in general in the next installment.

Monday, August 20, 2012

Going back to Champions Online - part 1

Champions Online is the MMO that people seem to forget exists, but still has a group of people playing it. I go back every so often to spend my built up gold on shiny costumes and play around with the character editor.

They've revamped quite a few things, and I'm starting to wonder if I can even play the game with my older characters from 3 years ago. They have this thing where they give you a quest that kinda fixes where you are and what you should be doing, especially if you are low level. Whole zones seem to have been retooled, while keeping the same shape. So I have a great deal of exploring to do. I have a bit of an off week from school, having finished some work ahead of time, and I figured, I'd spend it in Champions Online.

Consider this a 3 year progress report.

First impressions from hopping back on to CO, is that they do an excellent job telling you everything you missed from 3 years ago. They have a nice comic book style set of pages that pop up, they tell you to check out the new stuff, and they also tell you that gear has been revamped, and that new stuff you get will wildly outclass your old stuff. And so far, it is slightly better. They redid the gear system, so you have only a primary and secondary slot.

Along with powers you can specialize starting at level 10 (think a talent system) that is actually based on your primary and secondary stats. This means that an Ego hero will have talents that are different from a Strength hero. Overall, quite a bit of depth has been added to the characters.

As a free to play game, I have trouble rating this, so imagine my review is coming from someone who wants to sub into the game (this gives access to all stories and some costumes as well as custom power sets. The thing is that all of this can be "bought" if you want your silver account to have access to certain benefits without having to keep paying a monthly fee.

Where CO seems to really be trying to define itself is with costumes and powersets. Some costumes can ONLY be unlocked by playing the game, and others require money. They also have a billion and a half new movement powers which I greedily bought. Quite a few are to fit specific characters that I have made (in particular the Phoenix Flight).

The game is still fun, and they even have a new system I'll be checking out which is a sort of Dungeon Finder. Except it has different categories with different rewards. I'll get to those later. The main thing is, is that the game is similar but different. It has progressed leaps and bounds in what it can do, and might be worth another look to people who like making characters and running around with super powers.

I've always liked Champions Online, and quite frankly, they've only improved with time. Though some people will say its more of the same, I don't particularly hate this kind of gameplay. Instead I find it a great form of abnegation.

A few other notes, the game can be hard to solo. It is important to pick up defensive powers and to shield the big attacks. Playing with a friend is more fun, but then again, that's always true. I've been wanting to find a friend to play with, but most people are committed to their games already. I'll update later with my experiences rerolling a character from level 1.