Monday, January 13, 2025

Pangoria Fallstar | DM VTUBER

One thing I've never successfully done is a city campaign. We usually leave the city, and it never "stays" as a character. For 2025, I'm going to try to learn to run it.



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Saturday, January 4, 2025

Pangoria Fallstar | DM VTUBER

Running the adventure denoument episode for my players. The, you succeeded, lets see what this changes.

One player was dying, but they all managed to prop them up to survive long enough for a divine intervention.

Now they are back home, getting a celebration day (Day of the Black Rose Association, or Day of the B.R.A. for short), and they get to finally use their bastion!

So we are getting a fun filled logistics 2nd half!



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Wednesday, January 1, 2025

Pangoria Fallstar | DM VTUBER

In TTRPG News, I pushed a bit of an update for Anarchy Realms: anarchyrealms.com/

I'm trying to find a balance between 5e and PF2e. There's a simplicity to 5e (broad category decisions, some specific general decisions) and PF2e (tight category decisions all the way through).

For those who don't know, 5e classes and subclasses essentially choose your feats for you, while in PF2e, you can choose every feat, and mix and match class and subclass feats. (not exactly, but idea wise, yes).



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Monday, December 23, 2024

Pangoria Fallstar | DM VTUBER

Religion, death, suicide, poetry


May God bless you
For every trans kid that dies
For every suicide you cause, cause of a bible verse

May God bless you
For every aborted abortion
That kills mothers so you can feel righteous in your religion

May God bless you
For every lie and every crime
You commit against humanity to justify an invisible man in the sky

May God bless you
For every sin you commit
For every time you spit on me to make yourself feel holy and superior

....



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Saturday, December 21, 2024

Pangoria Fallstar | DM VTUBER

One of my favorite things about working on Anarchy Realms, is adding really interesting ideas, especially ideas that you don't see except in MMOs and MOBAs.
For example:
Combat (In/Out) - While in combat, things that happen while in combat happen. While out of combat, things that happen while out of combat happen. If in combat, you can go out of combat if hidden for more than 10 initiative, or if not attacked or attacking and over 6 spaces away from all enemies for more than 10 Initiative.



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