Monday, June 23, 2025

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Ugh, I keep forgetting that social media is a thing.

Got some friends into Guild Wars 2, been learning DaggerHeart, and have given up on Pathfinder 2.

There we go, updated!



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Tuesday, June 3, 2025

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I'm live on Twitch, come hang out! twitch.tv/pangoriafallstar?sr=

Come watch. I'm in no talk mode though. Throat is hurting.



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aaaaaaand it crashed... will do more tomorrow or thursday, or later today... ugh...



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Watch pangoriafallstar with me on Twitch! twitch.tv/pangoriafallstar?sr=

Hello friends streaming for rewards, please make sure your twitch and gw2 arena net accts are linked



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Monday, May 19, 2025

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It's so hot, my peanut butter cups are melted.



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Sunday, May 18, 2025

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Dream, wth


I was awakened from a dream. Shaken awake by an upset roommate. Apparently I was howling in my sleep.

"What were you dreaming about?"

I could only remember the wolf jumping at me as I was about to jump a fence. I knew that the wolf was the lady that was there as me and someone else tried to teach a group of 4 how to drive a van.



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Thursday, May 8, 2025

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youtu.be/Z2uFyFK0ZqU?si=kHMCEV

Absolutely great analysis. In my head, it also shows what world building can lead to when you take the logic all the way through. Lily pointing out that the kingdom doesn't understand the word prince would exists, and therefore have Princess be a meaning that is genderless is interesting as well.



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Friday, May 2, 2025

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My family is dying. And I didn't even know. They ran from social media, and now I don't know about them.

I don't talk to others much. I read and check in on people. But having to ASK about it makes it hard.



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Sunday, April 6, 2025

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In case you think I love D&D5e, there are enough things I hate about it, that I can't even run it out the box and have multiple pages of custom rules.

Pathfinder2 vs D&D5e is like apples and oranges (even more so now that I am learning more about PF2e).

For example, the 3 actions in PF2e giving you more actions is a lie (because A one of those actions is your move that D&D does for free), 2 many spells and actions take multiples, which just makes it into action and bonus action.



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Friday, April 4, 2025

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churchofpangoria.blogspot.com/

I keep falling in hate with Pathfinder, but when I analyze it further, I realize its because I'm looking at it from the lens of d&d5e, and that I MUST be missing information on my analysis. Does anyone know of a video or write up that compares the economy of both games?



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Everytime Pathfinder seems to have a cool idea, they scare themselves out of doing something cool with it

    Pathfinder design is designed to make things take actions, take longer, and take time. Every action is met with a consequence. Every reward is limited, and difficult to abuse. Every decision is mitigated, limited edition, and useless unless perfect. It also seems to want to "realistically" spend your time, by making some unrealistic demands of your time.

    Which comes across my latest learning block of character building. Which is Talismans. Talismans in PF2e are single use, items that attach to specific gear and have special boosts to your different skill rolls and attacks. Its like a little safety vest in some cases, or like a glow stick. You get the effect, it gets used up right away or it lasts for a short burst (usually a single fight or event) and then you need to not only put a new one on, you have to take equal time taking the old one off, or else the whole thing becomes muted.

    There are so many other ways to run this to make it more fun, more valuable to players and without even needing to let it be abused. Thing is, that what I'm about to say, can be done for 10 extra minutes and more in game gold. Just let a player spend 10 minutes "recharging" the thing. Maybe as some sort of "focus" procedure, maybe not. Either way, it allows you to pick one up, and just keep using it. It gives great value to the Talisman archetypes and classes, and makes getting two a day that become inert at night much more valuable and not feel like a waste of a feature.

    I consistently feel like Pathfinder 2 is afraid of power. Its afraid of ease of use. It consistently asks me as a player, to suffer for my fun. And that makes it hard to want to build or play the game. Which is hard to feel, when so many GOOD ideas are included alongside these terrible wastes of energy and time. So much good design and effort is paired up so poorly. 

    And I know they have Runes for things that are a much more permanent effect, but this temporary effect didn't have to be a money sink and time sink all in one that also means that the feats for getting them also feel like so much less, when the feat also only gives you talismans of half your level, which is fine at level 2 and way less powerful at higher levels.

    Suddenly though, it makes sense why at level 16 they are willing to let you have... 6 free half level talismans per day for free....which is 600gp for free per day. Or you can also spend 1800gp to get one, that ... helps you confuse a monster that grabs you, once. Maybe for 1 round or less, maybe for 1 minute. That's not bad, but maybe its because Pathfinder 2e actually has a plan on how to give you money, and pays you well, and doesn't have the same issues with money spending that D&D5e has.

    Maybe that's the key. Because they plan for you to have money to spend, so that you can have a stack of 5 1800gp single use talismans. This is why I want to learn more, because its obvious the design is there for a reason. In 5e this is terrible design. But in a game that plans around your gold income as a metric for the functionality of items, maybe that is a lesson to learn. So what is your income like in Pathfinder vs D&D? Does anyone look into that at all?

Wednesday, April 2, 2025

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And that's where choices might matter. Because the enchantment you seek might require ash wood for its unlock adn the other needs mithril. Now you are put of resources and you have to sacrifice either the ash or the mithril to get the cherry wood effect (or craft more necklaces). But its those interesting decisions that I work so hard on.



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For example, a cherry wood clasp if connected to a magical instrument allows it to be played hands free. Bard concentration spells are off loaded to the instrument and it needs to take damage instead of the bard for concentration checks.

Now you have to unlock this in the crafting of the necklace to add it, but its one of the choices and a reason to use cherry wood. Later on in crafting you use the accumulated build points to customize the item with enchantments.



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Looking at what changes I've been doing for necklace crafting and I made a lot of progress on simplifying things. Focus was reducing from 8 lengths to 6, and putting some of the options in a three tier system I had generated in one of the previous upgrades. There are still inconsistencies to navigate, and a lot more choice to add; I really want my crafting system to have the materials matter, but I want it to be not where it is now, but instead in the end to have the listed materials as a guide.



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Tuesday, April 1, 2025

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Took me 1 week to write up an entire armor customization system update, over 14 months for necklaces.



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I'm always late to these things!



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Monday, March 31, 2025

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I was watching something, and it kinda inspired me. So I think, that my next goal is to make several.... level 1 characters for Anarchy Realms. So that people can playtest the level 1 game experience.

It felt like really good advice, and I've run some prelim tests already. So that's my next goal. Anyone know a good program for designing character sheets?



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@OctaviaConAmore your name came up when I was talking to a friend, just now, and we just started gushing over you! Woo!



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Sunday, March 30, 2025

Pangoria Fallstar | DM VTUBER

It's been a while, but I got really upset about something the other day, and as I processed my feelings, I realized... I haven't actually been depressed in a while. Stressed? Yes. Upset or sad? Yes. But not depressed.

I blame my friends and family. And the support of my coven. (If you are in my GW2 guild, I refer to you as my coven when talking to others, because what we do in there is magical)



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Thaumaturge progress.
Minotaur Ancestry wasn't giving what I wanted. Swapped to Catfolk. Huge improvements in quality, theme and selection. Can maintain whip theme (catwoman, cat o nine tails, etc), and bell theme (cat bell).

Thaumaturge caster keeps feeling like a trap and I didn't like doing triple/quad stats to have like witch in there and Oracle was always... too negative? Maybe I need to learn more about oracles. And I hate bards on principle.

Was looking at rogue or poisoner. Any help?



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Thursday, March 27, 2025

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churchofpangoria.blogspot.com/

Tried to formalize my thoughts a bit more about my journey through learning PF2e.



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Trying to Learn Pathfinder 2e

    Over the last few years, as I've been working on Anarchy Realms, I've tried learning several other TTRPGs. I don't want to be talking out my ass about things and then not have experienced different games. But all TTRPGs come with a difficulty to establish. As in, the group is already mid campaign in a D&D 5e game. There already are other groups doing that game (but they are mostly full and play on the same days as your game). There are barriers, and limitations to trying out a game.

    So  when I started learning Pathfinder 2e, I started with online videos. And my goodness are the PF2e creators passionate about their game! Look at this cool thing! This is an awesome thing! Rank this! Talk about that! Mix and match here!

    D&D 5e content creators are always, "Hasbro has doomed the game! WotC is using AI for everything including the DM, which is you! You are now AI!" etc, etc, etc. So there's a lot of attraction TO pathfinder in that way. Not only that, there are certain slices of the game where they REALLY show how much love they put into the game. With design ideas and detailed expansion of concepts.

    But as I learned more, and the more I looked into the math, the more .... worried I got. But hey, I haven't played the game yet, and some of these ideas, rock really hard when used in 5e. So I'm gonna borrow column A and B, leave C and just maybe come back later for the D. Anyways, that is to say, I took what felt good and I experimented. I experimented with a 10 over to critically hit system, but in 5e it ... over power and over guarantees certain things. I tried the Doom condition as a curse (that both high level fear applies and just existing near a powerful elite monster can create). I even converted backgrounds into a ersatz archetype system.

    In the end, some things worked, and somethings didn't but it made me want to explore Pathfinder 2e even more. So, as I started to get ready to do character creation in Anarchy Realms, where some of the steps felt similar to how I had read the character creation for PF2e was, I decided to go to Pathbuilder, and build a character.

    Now this was my first deep dive, and making a level 1 character is EASY, FUN, and consistently gave me results I was excited to explore. But then I made the mistake of trying to plan the character. I tried to level up. And that's where all my glittery eyed optimism for Pathfinder started to fall apart. When I started to actually dig and brush away the sand of this beautiful dinosaur bone, I realized that what I was coming across was coprolite.

    So, first of all, the class that caught my eye was the Thaumaturge. In the end its not perfectly what I wanted, but it was super close to perfect (to be fair, there's no single class in d&d that is perfectly what I want, but between the broadness of d&d and multiclassing, I can usually get the character done).

    So first things first. I build characters to be a pun, reference or joke. For example, making an Orc Pirate Sea Druid for a forest campaign. Too niche? How about designing a Wild Magic Sorcerer named Kows M Waldo (Chaos Emerald) who uses Chaos Control to create wild magic surges. The game is taken seriously. The actions are done to be included with the group. But the character is designed to be a joke. If I go for funny, I'll end up with serious.

     So I read through some things, and I saw that the Thaumaturge had the ability to fly on their implement, and use a whip and bell and I could choose to play a Minotaur (love Minotaurs). So here I am designing flying bullshit and I get feats (skill feats, general feats, class feats etc) all the time! So many decisions! But, with few exceptions, the decisions don't feel good. Not only that, but without reading the books and referencing things, its hard to see that a decision I'm planning at level 1 or 2 or 6 suddenly locks me out of something. How I have to pick what will be a legendary skill for me, even if my design wants both. But that's fine, cause I believe that a game is a series of interesting decisions, and so planning this level up, is itself a game, and part of the game.


     But that's the thing. Most of the time, my decisions weren't interesting. And if I didn't get Acrobatics, or reach Master in a skill on time, I don't get to actually do some of the interesting things there are. Furthermore, so many skills are so limited, that they are boring. Then you start getting your class feats, but not all the class feats are fun, but some feel "essential" to how the class to work. But then you don't get them all, so you start adding archetypes to find that hole your character is missing, but that also gets complicated between all the options. But again, they aren't "good" options. They are slanted this way and that, compared to the other option. So, I can't just pick what I want. Sometimes, I have multi level gaps of useless feats, that don't do anything, may never come up, or should have just been a thing, cause why is this minor feature a feat?

    While in D&D5e, once I level up a class, all the necessary features get added, and my decision is in feats and multiclassing. So I have to decide if getting my ability score up is worth not getting some feats, and in many cases, with the all feats now having an ability score improvement with them, the decision is often easier to pick the feats. As for multiclassing, because of how the game gives you all your class features at level up, you can easily split focus and even plan around good cut off points.

    Pathfinder player choices are instead leaning more towards gritty realism, incremental improvements, and quirky funny choices, that aren't quirky or funny. Every increment and edge helps because the game is designed to keep you at a 50% hit rate (if you don't upgrade your stuff, upgrading and magic items are vital to pf2e).  Magic items in d&d5e are all, boosts and fun. You don't NEED them for a build to work, or to have fun.

    I kept not having fun after the first level of making characters in Pathfinder 2e. But this experiment is still ongoing. I just wanted to get some of my thoughts out there.

Wednesday, March 26, 2025

Pangoria Fallstar | DM VTUBER

sites.google.com/view/anarchy-

Here it is! Update on skills from 24 to 72! The main focus is that as you level up, if your base style is Martial, you CAN get caster abilities (you're even GIVEN access to caster point skills to spend on it), but its just less than your martial or even general skill points totals.

Next step on this topic, is creating the actual skill steps (untrained, known, trained, expert, master, and legendary). So it covers what you can try depending on the skill level you are at.



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Tuesday, March 25, 2025

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That moment when the 24 skills you made for your TTRPG becomes 72, and also you remixed and rewrote some of the original 24, and now you're staring the the barrel of creating at least 5 skill feats for each skill, and mathematically you know that's 360 skill feats, but in your HEART you know that some of those skill feats will have options and some skills are not part of the skill trees and they also need some feats and now you're a millipede. (cause of all the feet....)



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Friday, March 21, 2025

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anarchyrealms.com/start-playin

Character play styles ... or better yet, combat styles are key to how you play the game. Your choice of playing a Martial, Caster or Generalist can affect your play pattern.

But don't let the names fool you, because in Anarchy Realms, a Warlock is an Arcane Martial, and an Occultist or Witch is an Occult Caster! Both represent that aspect of the D&D warlock.



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Friday, March 14, 2025

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Thanks to @OwlValkyrieQuinn for helping with Anarchy Realms!



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Tuesday, March 11, 2025

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I keep trying. And I'm trying again, but I cannot achieve my fantasy in Pathfinder 2e.

I try to make characters, but its always hollow. There is always something missing somewhere in what I want to do.



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Friday, February 21, 2025

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anarchyrealms.com/start-playin

The roles! This is an exciting view point, and almost expansion like mindset of the 4 roles that 4e introduced to people, but this is how abilities, features and equipment are categorized! This is a high level introduction to the concept, and I'll begin expanding on the idea, as we move to what it means to build a character in Anarchy Realms!



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Tuesday, February 4, 2025

Pangoria Fallstar | DM VTUBER

So, I work with IHSS as a way to make money while I do the work of supporting my mom while she is unable to do things. This isn't a lot of money (they only pay me for 15 hours of work a week), and obviously I do more but this just helps fill the gap.

After all the recent political news my most recent paycheck I was waiting for says $0. This was my primary income. I usially try to raise money through asking people to support the work I provide. So please support:

ko-fi.com/pangoria/goal



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Saturday, February 1, 2025

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Each time my players destroy a cursed artifact we build the world. I absolutely love this part of the campaign. Gives us a height map of the world.



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Monday, January 13, 2025

Pangoria Fallstar | DM VTUBER

One thing I've never successfully done is a city campaign. We usually leave the city, and it never "stays" as a character. For 2025, I'm going to try to learn to run it.



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Saturday, January 4, 2025

Pangoria Fallstar | DM VTUBER

Running the adventure denoument episode for my players. The, you succeeded, lets see what this changes.

One player was dying, but they all managed to prop them up to survive long enough for a divine intervention.

Now they are back home, getting a celebration day (Day of the Black Rose Association, or Day of the B.R.A. for short), and they get to finally use their bastion!

So we are getting a fun filled logistics 2nd half!



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Wednesday, January 1, 2025

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In TTRPG News, I pushed a bit of an update for Anarchy Realms: anarchyrealms.com/

I'm trying to find a balance between 5e and PF2e. There's a simplicity to 5e (broad category decisions, some specific general decisions) and PF2e (tight category decisions all the way through).

For those who don't know, 5e classes and subclasses essentially choose your feats for you, while in PF2e, you can choose every feat, and mix and match class and subclass feats. (not exactly, but idea wise, yes).



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