tag:blogger.com,1999:blog-6976508527614113562.post4586368437730550986..comments2020-01-24T06:03:08.430-08:00Comments on Church of Pangoria: Punishment in VideogamesPangoria Fallstarhttp://www.blogger.com/profile/01148359926488188195noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6976508527614113562.post-77030070653785186242011-09-14T06:26:28.818-07:002011-09-14T06:26:28.818-07:00That last paragraph is partially the reason why I ...That last paragraph is partially the reason why I think stealth in competitive games doesn't really work. Though that may be the Engineer in me just angry because my Sentries are getting sapped. >_<<br /><br />In most games, you can have an interested set of penalties on death. Losing a life, scarring as you mentioned, or the social pressure of having to resist punching the person next to you for throwing that blue shell. MMORPG's, however, have a far more difficult time. It seems the genre is so used to the WoW idea of respawning that any harsher penalties make people scream until their faces turn blue. Not that they weren't doing that anyway, but you get the point. <br /><br />I would, however, like to see a PvP MMO with harsher penalties. I believe Darkfall has such a system, but I never could get it to install. I am interested in seeing how players react to that sort of environment, as opposed to "Get an achievement for getting roasted by Deathwing!" mindset.Strawfellowhttps://www.blogger.com/profile/01575682856487531183noreply@blogger.com